Eugеnix 3D Game Engine

Future can’t keep up with us!

Cutting-edge cross-platform 3d engine developed specifically for gaming products. Eugеnix possesses powerful graphics, sound, physics and GUI modules and provides developers with a set of easy-to-use tools making game development so much simpler.

The engine is used in the company’s own in-house products. In the future we plan to get this technology licensed by third-party developers.

    Platforms:
  • Windows
  • Mac OS X
  • iOS
  • Android
    Graphics Features:
  • Multi-API (supported GAPI - DirectX 9 / DirectX 11 / OpenGL / OpenGL ES )
  • Per-pixel dynamic lighting
  • Hardware instancing
  • Particle system
  • PSSM (Parallel Split Shadow Map)
  • Post-process effects (DOF, Bloom, HDR, LightShafts)
  • SSAO
  • Flexible Material-pipeline
    Scene Features:
  • LOD system
  • Octree/QTree support
  • Scene serialization
    Physics Features (based on Bullet library):
  • Collision detection, rigid body physics
  • Ragdoll
  • Clouth physic
  • Joints
    GameLevel Features:
  • Async resource streaming
  • Logic Editor (LUA scripts)
  • Entity-pipline (makes it possible to write a C + +, and the LUA-script)
    Toolset:
  • WYSIWYG-editor
  • Resource packer
  • Entity editor