Eugеnix 3D Game Engine
Future can’t keep up with us!
Cutting-edge cross-platform 3d engine developed specifically for gaming products. Eugеnix possesses powerful graphics, sound, physics and GUI modules and provides developers with a set of easy-to-use tools making game development so much simpler.
The engine is used in the company’s own in-house products. In the future we plan to get this technology licensed by third-party developers.
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Platforms:
- Windows
- Mac OS X
- iOS
- Android
- Graphics Features:
- Multi-API (supported GAPI - DirectX 9 / DirectX 11 / OpenGL / OpenGL ES )
- Per-pixel dynamic lighting
- Hardware instancing
- Particle system
- PSSM (Parallel Split Shadow Map)
- Post-process effects (DOF, Bloom, HDR, LightShafts)
- SSAO
- Flexible Material-pipeline
- Scene Features:
- LOD system
- Octree/QTree support
- Scene serialization
- Physics Features (based on Bullet library):
- Collision detection, rigid body physics
- Ragdoll
- Clouth physic
- Joints
- GameLevel Features:
- Async resource streaming
- Logic Editor (LUA scripts)
- Entity-pipline (makes it possible to write a C + +, and the LUA-script)
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Toolset:
- WYSIWYG-editor
- Resource packer
- Entity editor




